Paradise Lost

THE GAME

Indie AAA narrative-driven exploration-adventure game.
Retrofuturistic post-apo set in Eastern Europe, with a miltonesque story about the dualism of human nature.
ETA: Q3 2019
Platforms: PC, PS4

  • Every playthrough is different

  • A step into the future

  • You choose your story

We are PolyAmorous and we know that games can blur the line between art and entertainment, creating unique, meaningful experiences. We see the future of games in making them easily accessible for everyone. We want to tell rich stories that inspire you through artfully sculpted polygons. We want you to believe in games’ power and importance.

And we want you to love them as much as we do

jobs

3d artist



Duties:
  • Creation of modular architecture models and additional assets (decor, debris, etc.) - both mid- and low-poly.
  • UV-Mapping and texture creation.
  • In-engine materials creation.
We expect:
  • Experience in 3d art - a portfolio with environments, buildings, interiors, objects etc.
  • Fluency in 3d and 2d software - whatever your weapon of choice is, be it 3ds Max, Maya, Blender, Photoshop etc.
  • Proficiency in Unreal Engine 4.
  • English on a communicative level - our team is multinational.
Nice to have:
  • Traditional art skills.
  • Architecture diploma would be a great fit.
  • Experience in using Substance (Painter & Designer) welcome.
We offer:
  • A fresh and innovative project with a strong narrative, blending art with games.
  • An important place in an experienced, multinational team focused on creating a AAA-quality game aimed towards mature gamers.
  • Open communication model. Everybody has a say in our team; we expect engagement and open mindedness.
  • Growth possibilities in an environment using newest technologies with industry veterans.
  • Modern work system promoting delivering goals, not sitting in the company for 8 hours.
  • Competitive pay.


  • Those interested we ask to send resume and portfolio's to jobs@paradise-lost-game.com
    In addition to the offer we ask you to add a following information:
    I agree to processing of my personal data included in my job offer for the needs of recruitment process (according to Act signed 29.08.97 about Personal Data Protection Dz.U. no 133 pos. 833 with adnotations).



Level designer



Duties:
  • Cooperation with Art and Design teams in creating immersive levels focused on player experience.
  • Iterative work on levels and polishing player UX.
  • Fluency in BSP design, optimizing levels and lighting.
  • Scripting, debugging.
  • Blueprint creation and debugging.
  • Creating level documentation.
We expect:
  • Minimum 2 years of experience in level design for PC/console games.
  • Unreal Engine 4 proficiency.
  • Experience in creation FPP games, preferably narrative-driven.
  • Experience in lighting and meshing levels, setting sounds and VFX.
  • English on a communicative level - our team is multinational.
Nice to have:
  • Experience in creation and optimization of assets.
  • 2 finished and shipped projects.
  • VR-related experience.
We offer:
  • A fresh and innovative project with a strong narrative, blending art with games.
  • An important place in an experienced, multinational team focused on creating a AAA-quality game aimed towards mature gamers.
  • Open communication model. Everybody has a say in our team; we expect engagement and open mindedness.
  • Growth possibilities in an environment using newest technologies with industry veterans.
  • Modern work system promoting delivering goals, not sitting in the company for 8 hours.
  • Competitive pay.


  • Those interested we ask to send resume and portfolio's to jobs@paradise-lost-game.com
    In addition to the offer we ask you to add a following information:
    I agree to processing of my personal data included in my job offer for the needs of recruitment process (according to Act signed 29.08.97 about Personal Data Protection Dz.U. no 133 pos. 833 with adnotations).

Get in touch